To some, the wasteland is an inhospitable and cruel place with nothing but bloodshed and misfortune awaiting the last remaining survivors in it… But don’t listen to those neigh-sayers, for there is more to find than you could ever imagine. The wasteland is a frontier filled with infinite possibilities. Join Tumbleweed, a swashbuckling tribal merchant of the Gloryroad Company and practitioner of the ‘sweet science’*, and the mysterious, gun slinging Calypto, as they walk the untamable Interprovincial Road 95, known for its independent settlements, on a journey to connect the pieces of a broken civilization 150 years after the great deluge. Watch as they get entangled in the light and shadow of a pre-war experimental project that has the potential to provide the greatest salvation to heal a wounded country, or plunge the world into a nightmare that would devour the last vestiges of hope for the struggling light. The name of that project being, Gardens of Equestria. It’s the end of the world, but things are still kickin’, and it’s happenin’ times for the wasteland. Don’t let the wasteland blues get you down, because cruelty, sadness, and joy are not traits of the wasteland, but rather they are traits of the wastelander. Remember that the only trait of the
wasteland is ‘wild’.
(Story is labeled for Gore, due to setting, but I'll try to keep it to a minimum when possible, and humorous and entertaining when it does show up. This is an up-beat story, relatively so...)
A thank you goes out to Kkat for providing the setting and story of Fallout Equestria. Thanks also goes out to all the companies involved in the Fallout Games (I.E. Black Isle studios, Interplay, Bethesda games, ect).
*AKA Mare-tial arts, the stallionly art of Ponylism, Zebra Fu, the Rough and Ugly, or Hoofticuffs.